With this project me and Sven Håkon Voldum wanted to make an immersive experience. We wanted to create a world where the user did not have total controll. The game is dark and loomy with snowfall and mysterious music. The player controls a light with its finger. In the game a figure is drawn to this light. So you drag the light around to make the character follow.
The task is to explore the world with the figure without dying (by wolves or deep waters)
This quick work showed us how you can create something that is immersive and engulf the players (for a short amount of time) relative quick and with easy available software tools.
Made in cooperation with Sven Håkon Voldum during two weeks.