I wanted to use a halfway devloped game to show how a light sensor (photocell) could be used as a part of a game mechanic.
I wanted the game to be low-poly and simple (no high score, no levels), because this is not supposed to be a finished game.
The game is made to show one way of utilizing the photocell/light game mechanics. I still wanted some good light effects to be true to the game mechanic and to catch attention.
The game and tangible interactive objects uses the lightsensor to read light from different sources on the screen, then store it in the tangible object. The user will then use this light to “pour” light into two slots on the light user tangible object that would in turn fuel ingame onscreen lights.
The items and games work likes this.
The game starts up, with a green faceted landscape and a faceted pink/red ball. This ball have some light around itself that quickly fades to black
You are then barely able to see anything. What you have to do then is to fuel your ball with light.
The ball got tow lights a directional and a ambient light.
Those are linked to the faceted “light user” tangible object that are connected with a wire to the computer.
To get light use the “collector” to catch and store light from various lightscources on-screen or off-screen
You can then “pour” this light into the “Light user” this will in turn stream light into the two light sources in-game
VIDEO HERE ------------------------->