In my diploma project at the Oslo school of Architecture and Design i wanted to explore and create new tangible interactive game mechanics, hence my diploma title : The exploration and creation of new tangible interactive game mechanics. Yeah.
I started researching how i could tweak or alter existing game mechanics. This ended up into the Sloowweer device and the Human latency device. (seperate posts) The HLD and the Slowwwer . This game me good insight into what would be needed to make new an tangible game mechanic.
I then moved on to see what kind of game mechanics i could create myself, with the use of electronic sensors. I did some workshops and trial and erroring and choose to proceed with the photocell as my choosen sensor.
One of my most valuable findings was that i could use the photocell to read different brightness values from the computer screen based upon what was showing on said screen.
The interactive tools that could be used in workshop with gamers and game developers and to test out interactions with the photocell was great for explaining to other people what i was doing and to get new ideas for interactions. After that i started to sketch out games and game ideas in various different high-low end states.
Further i divided my diploma delivery into two parts. One, a set of low-end demoes that showed different possibilities of the light sensor (photocell) in game settings. And a more finished game that showed a more high-end demo.
The result for the low-end part is in the video on this page.
My report is linked here if anyone wants to dig into the material:
The reason for making game like instances was to show of the many new opportunities you could get with such a mechanic. I wanted a video to show of a set of mini games where the game on the screen reacted to various ways of interactions with the light-sensors. Those games had to be at such quality that they clearly displayed what they tried to display, that they should not look like playable games as then they would be critiqued and interpreted as such.